- V-Ray NEXT Workstation for Autodesk 3ds max- Perpetual licence for commercial use. High-end CPU and GPU rendering for visual artists
Тhe Next generation of rendering
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time..
А Workstation license includes 1 Graphic User Interface (GUI) and 1 V-Ray Render Node
Vray Next for 3ds Max -KEY FEATURES
CPU, GPU & HYBRID RENDERING
Powerful CPU and GPU rendering built for the demands of high-end production. V-Ray GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.
GPU BUCKET RENDERING
Faster multi-GPU performance on workstations and distributed rendering, plus added support for Cryptomatte render elements.
Automatically remove noise and reduce render times by up to 50 per cent.
NVIDIA AI DENOISER
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
Lighting & illumination
ADAPTIVE DOME LIGHT
Faster, cleaner and more accurate image-based environment lighting. Up to 7x faster than before!
This new algorithm dramatically speeds up rendering in scenes containing many lights.
LIGHTING ANALYSIS TOOLS
Accurately measure the light levels in your scene using the new lighting analysis tools.
Choose from several global illumination options – exact, approximate or a hybrid of both.
Cameras & optical effects
NEW DUST AND SCRATCHES LENS EFFECTS
Simulate real-world camera lens effects with procedurally generated Dust and Scratches.
NEW LENS EFFECTS
New glare and bloom lens effects have been fully redesigned to be faster and more accurate than ever.
Emulate the warped motion blur effects common in digital video and cell phone cameras.
Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.<
PHYSICAL HAIR MATERIAL
Render more realistic-looking hair with accurate highlights and melanin colour controls.
V-RAY SWITCH MATERIAL
Apply several materials to the same object and select the one you want at render time.
PHYSICALLY BASED MATERIALS
From multilayered car paint to accurate subsurface scattering, you can create any material imaginable.
The general-purpose shader by Anders Langlands includes built-in SSS controls — popular for skin!
V-RAY PLUGIN MATERIAL & TEXTURE
Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray Next.
Work with production-ready, multi-resolution tiled textures from your favourite applications, like MARI, Mudbox and ZBrush.
Quickly apply seamless textures without UVs.
Generate perfectly smooth edges at render-time — with no extra modeling.
LAYERED ALEMBIC WORKFLOW
Efficient handling and support for Alembic 1.7, with layers.
Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time.
CLIPPER WITH RENDER-TIME BOOLEANS
Create complex cutaways and sections using any mesh object.
HAIR & FUR
Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair And Fur, HairFarm and Ornatrix.
Atmospheric & volumetric effects
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and Phoenix FD.
GPU VOLUME RENDERING
V-Ray GPU now supports the blazing-fast rendering of volumetric effects like smoke, fire and fog.
GPU FAST FOG
Faster, better sampling of environment fog helps you quickly add depth to any scene with V-Ray GPU.
Simulate natural-looking skies with realistic atmospheric depth.
FULL LIGHT SELECT RENDER ELEMENT
Now with full support for GI, reflections and refractions for accurate light mixing in post.
IMPROVED LIGHTING RENDER ELEMENTS
Improved lighting passes provide consistent, artifact-free results independent of light sampling, as well as better support for the Adaptive Dome Light.
Auto-create ID mattes with support for transparency, depth of field and motion blur.
UX & interoperability
V-RAY FRAME BUFFER
Review, analyze and post-process your renders directly in V-Ray’s advanced frame buffer.
Tooltips are now in multiple languages: Japanese, Korean, Russian, Italian, Portuguese, and Spanish.
CLOUD RENDER CHECK
Checks your scene to see if it's ready to render on the cloud with Linux and V-Ray Standalone.
ENHANCED COLOR CORRECTIONS
VFB color corrections (incl. Background and LUT) can be saved with the final render as raw .vrimg or OpenEXR files. LUT strength can also be controlled.